Course content


Content

  • Innovation and entrepreneurship;
  • Multidisciplinary team work (planning, goal setting, resourcing, cooperation, leadership);
  • Business (viability, profitability, time pressure, marketing and communication);
  • Opportunity spotting (opportunity identification and framing);
  • Client management (expectation management, process control, analysis of organizational context;
    propose research/design approach, negotiate changes);
  • Technology (feasibility, programming, construction);
  • Human Values (usability, desirability, ethics);
  • Research (literature, experiment, analyzing and measuring).

Study goals

The students should be able to:

  • Turn the interests and goals of the client, of society and future users, via transparent design choices, into a design artefact
  • Define relevant research questions, a research design for the project, including how to collect relevant data
  • Decide on the feasible design process that will lead to the design artefact and manage a long and complex analysis and development project
  • Use a scientific approach in assessing design process quality
  •  Manage client relationships for complex innovation projects
  • Grasp the entrepreneurial opportunities by developing a fitting business model and a market entry strategy.
  • Integrate all existing design knowledge and skills for the project at hand.
  • Collaborate in a multidisciplinary design team directed to design an artefact as well the process that will lead to the design artefact
  • Recognize when new knowledge and skills are needed, find them and integrate them in the project
  • Name the added value of his/her discipline in a multidisciplinary design process

Education method

  • An intensive start of two days
  • project with team, supported with lectures
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