Students
- Course content
- Apply now
- Testimonials
- FAQ
Course content
Content
- Innovation and entrepreneurship;
- Multidisciplinary team work (planning, goal setting, resourcing, cooperation, leadership);
- Business (viability, profitability, time pressure, marketing and communication);
- Opportunity spotting (opportunity identification and framing);
- Client management (expectation management, process control, analysis of organizational context;
propose research/design approach, negotiate changes); - Technology (feasibility, programming, construction);
- Human Values (usability, desirability, ethics);
- Research (literature, experiment, analyzing and measuring).
Study goals
The students should be able to:
- Turn the interests and goals of the client, of society and future users, via transparent design choices, into a design artefact
- Define relevant research questions, a research design for the project, including how to collect relevant data
- Decide on the feasible design process that will lead to the design artefact and manage a long and complex analysis and development project
- Use a scientific approach in assessing design process quality
- Manage client relationships for complex innovation projects
- Grasp the entrepreneurial opportunities by developing a fitting business model and a market entry strategy.
- Integrate all existing design knowledge and skills for the project at hand.
- Collaborate in a multidisciplinary design team directed to design an artefact as well the process that will lead to the design artefact
- Recognize when new knowledge and skills are needed, find them and integrate them in the project
- Name the added value of his/her discipline in a multidisciplinary design process
Education method
- An intensive start of two days
- project with team, supported with lectures


